Year 3 - Video Game Professional Cycle
Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.
Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.
1 year full-time classroom training
+750 hours of teaching
Ongoing assessment of individual projects and the group activity sequence
Professional role-playing as part of an overall project to create a video game
8 weeks minimum at the end of 3rd and/or 4th year
Once you’ve mastered the key skills of the discipline and built up your own graphic signature, it’s time to intensify and professionalise your practice.
This 3rd year is dedicated to perfecting your skills and technical specialisation, with the opportunity to complete an internship.
100% Success rate (2023)
81% Overall job entry rate at 6 months (2022)
82% Rate of entry into the target occupation after 2 years (2021)
During this year of specialisation, you’ll broaden your range of skills in narrative design and software mastery.
Working alongside seasoned professionals and a highly qualified teaching team, you will be able to measure your progress in terms of the quality of production you are capable of offering.
Group projects, personal projects and the pre-production of your video game at the end of the year will also put your soft skills to the test.
Collaboration, organisation, teamwork and autonomy are the watchwords of Year 3.
Coaching students on real-life issues around the game prototypes they create as a group.
Build and develop the story that the player will experience in the game and give it substance to immerse the player in the world created.
Develop language skills to gain confidence in professional situations (research, presentations, exchanges with peers).
Build up a body of personal work in order to establish qualitative contact with industry through a portfolio, for example.
More in-depth programming in Unreal Engine, including learning how to create nodes for visual scripting, etc.
Learn more about rig techniques, facial rigs, animation management and advanced animation blends to create more realistic animations.
Experiment with the production pipeline as a group, design a mini game from A to Z as a team, with prototyping, R & D, vertical slice, etc.
Lectures on the process of creating team game projects, etc.
Because there is no better way to learn a trade than to practise it, an 8-week work placement is compulsory at the end of 3rd and/or 4th year. This is an opportunity to put the knowledge you have acquired into practice, gain practical experience, build up your network and position yourself in the job market.
Contact the campuses for any further information.
A 4-year course, validated by a Level 6 RNCP qualification (equivalent to Bac+3/4)