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Year 2 - Video Game Professional Cycle

Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.

  • Duration and location

    1 year full-time classroom training

  • prerequisites and access conditions

    One year of higher education in an equivalent program

    See Admission and fees

  • assessment

    Continuous assessment (interdisciplinary preparatory courses and panels)

    Learning and Assessment Situations (SAE) validating the cross-disciplinary skills acquired at the end of each semester in situations similar to those encountered in a professional context.

  • Fees

Year 2

Video Game Professional Cycle

Year 2 of the Video Game Professional Cycle is all about consolidating students’ skills and developing their creative individuality.

By the end of the year, you’ll be multi-skilled and have a very clear idea of your strengths and your artistic and technical preferences, so you can make an informed choice about what to specialise in at the end of the course!

What does the second year involve?

You're unique, so is your artistic identity!

In the 2nd year, ESMA focuses on the development of the future artist’s identity, encouraging students to be constantly curious, to experiment with their personal universe and to build up professional assets (portfolio, assets, diorama, etc.).

Developing your graphic skills is a key factor in making a difference on the job market, and will also enable you to add real value to the video game industry in the future.

Are you interested in shaping the future of entertainment?

Discover the associated professions

Objectives

  • Analyze and evaluate the expectations of a set of specifications
  • Identify user experience and user interface (UX/UI) issues
  • Implement game design techniques
  • Define and implement animation and tech art design techniques
  • Define and implement the production stages for an interactive sequence (asset creation, integration, programming) and a coherent artistic environment
  • Define, plan, control, and monitor a project
  • Build a portfolio, demo reel, or demo reel for internship searches in English and French

Our teachings


The achievements
of students

Creative excellence is their leitmotiv


Any other questions?

Contact the campuses for any further information.

The curriculum

Video Game

A 4-year course, validated by a Level 6 RNCP qualification (equivalent to Bac+3/4)