Year 2 - Video Game Professional Cycle
Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.
Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.
1 year full-time classroom training
+750 hours of teaching
Continuous assessment of knowledge and end-of-semester projects
Year 2 of the Video Game Professional Cycle is all about consolidating students’ skills and developing their creative individuality.
By the end of the year, you’ll be multi-skilled and have a very clear idea of your strengths and your artistic and technical preferences, so you can make an informed choice about what to specialise in at the end of the course!
100% Success rate (2023)
81% Overall job entry rate at 6 months (2022)
82% Rate of entry into the target occupation after 2 years (2021)
In the 2nd year, ESMA focuses on the development of the future artist’s identity, encouraging students to be constantly curious, to experiment with their personal universe and to build up professional assets (portfolio, assets, diorama, etc.).
Developing your graphic skills is a key factor in making a difference on the job market, and will also enable you to add real value to the video game industry in the future.
Are you interested in shaping the future of entertainment?
Develop students' comprehension and expression skills around video game presentation situations.
In this laboratory space, students are supported in the development of their individual qualities and begin to build up a portfolio of personal work.
Master all the digital graphic design tools needed to create Key Art, Character Design, Props Design, Environment Design, etc.
After a year of modelling objects, 3D computer graphics is now moving into the field of organic modelling and more complex objects.
Learn how to design 3D characters, based on a sound knowledge of basic anatomy and using specialist software.
Learn 3D animation techniques and the principles of character animation (walking, running, jumping, dying, acting, etc.).
Encourage communication between the game and the player, giving maximum visual feedback with an ergonomic user interface design.
Discover the theoretical structures, creative techniques and analysis tools for making video games.
Deepen your knowledge of algorithms and learn how to program a 3D game on Unreal.
Implementing assets in the game engine to guarantee playability and artistic quality in terms of staging, lighting and surfacing.
Students complete two short semester-long projects based on a subject of their choice.
Workshops on various themes, game jams, cultural conferences, exchanges with professionals and/or former students, seminars, etc.
Contact the campuses for any further information.
A 4-year course, validated by a Level 6 RNCP qualification (equivalent to Bac+3/4)