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Year 2 - Video Game Professional Cycle

Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.

  • Duration

    1 year full-time classroom training

  • HOURS OF LESSONS/YEAR

    +750 hours of teaching

  • assessment

    Continuous assessment of knowledge and end-of-semester projects

Year 2

Video Game Professional Cycle

Year 2 of the Video Game Professional Cycle is all about consolidating students’ skills and developing their creative individuality.

By the end of the year, you’ll be multi-skilled and have a very clear idea of your strengths and your artistic and technical preferences, so you can make an informed choice about what to specialise in at the end of the course!

At ESMA we take
success seriously.

  • 100% Success rate (2023)

  • 81% Overall job entry rate at 6 months (2022)

  • 82% Rate of entry into the target occupation after 2 years (2021)

What does the second year involve?

You're unique, so is your artistic identity!

In the 2nd year, ESMA focuses on the development of the future artist’s identity, encouraging students to be constantly curious, to experiment with their personal universe and to build up professional assets (portfolio, assets, diorama, etc.).

Developing your graphic skills is a key factor in making a difference on the job market, and will also enable you to add real value to the video game industry in the future.

Are you interested in shaping the future of entertainment?

Discover the associated professions

Objectives

  • Apply game design techniques
  • Identify user experience and user interface (UX/UI) issues
  • Define and implement the production stages of an interactive sequence (creation of assets, integration, programming) and a coherent artistic environment
  • Define and implement animation and Tech Art design techniques
  • Build a portfolio, demo reel or demoreel for internship applications in English and French
  • Define, plan, control and monitor a project
  • Analyse and evaluate the expectations of a specification

Our teachings


The achievements
of students

Creative excellence is their leitmotiv


Any other questions?

Contact the campuses for any further information.

The curriculum

Video Game

A 4-year course, validated by a Level 6 RNCP qualification (equivalent to Bac+3/4)