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Video Game - Careers and alumni profiles

Develop your artistic and technical skills with a comprehensive 4-year course, combining theoretical and practical learning to make you an expert in video game design and production.

Career opportunities and Alumni profiles

  • Sectors of activity

    Main sectors of activity:

    • Video game studios
    • Serious games studios
    • Game publishers

     

    Other sectors:

    • Game and toy production (board game publishers, toy and electronic game manufacturers)
    • Communication (communication & marketing agencies, gamification agencies)
    • Health sector
    • Education sector
    • Training sector
    • Defence and civil security sector
    • Industry 4.0
    • Agriculture 4.0

    Etc.

  • Target professions

    Design professions :

    • Game designer
    • Level designer
    • Economic Game Designer
    • Technical Game Designer

     

    Image professions:

    • Game Artist
    • Environment Artist
    • 3D Artist
    • 3D Animator
    • 3D Modeller
    • VFX Artist
    • Tech Artist
    • Technical Animator

     

    Technology professions:

    • Gameplay Programmer
    • Game Programmer
    • Game Developer

     

    Support professions:

    • Tester (QA tester)

    With experience, graduates can progress to Senior and Lead positions.

The ESMA professions

Your professional life awaits you! Find out here about all the careers available to you after completing the Video Games course at ESMA. Explore the multitude of possibilities awaiting you in these dynamic sectors.

Careers in Video Game
Words from the pro

They trust us

  • Game Designer at Playwing Bordeaux Studio

    Quentin Frehring

    quentin conférencier jv

    Video Game
  • Video Games Teacher

    Xavier Aliot

    aliot xavier

    Video Game
  • Compositing artist 3D at UBISOFT

    Jérôme Tortet

    jerome tortet

    CG Animation & FX
  • Technical Game Design et Level Design Ubisoft - Annecy

    Angelo Pinho and Maxime Wirtz

    We first arrived as interns (at Ubisoft) at a time when the game - Riders Republic - was about to be released, so it was very fast. But very quickly we were able to adapt, both to the game engine, which was specific to Riders Republic, but also to the team, particularly because the training at the school enabled us to see just about every job, from near and far, and we knew what we were talking about even if we hadn't mastered it. That meant we were able to stand on our own two feet very quickly! Angelo Pinho, Technical Game Design, and Maxime Wirtz, Level Design Ubisoft Annecy

    CG Animation & FX
  • Lead Animator - Ubisoft Annecy

    Arielle DETHOMAS

    arielle dethomas

    To be able to work in the world of video games, you need to have a number of qualities: you need to be creative and autonomous, you need to be proactive, you need to have a good team spirit and be able to work with others, and you need to be able to face up to new challenges. ESMA imparts all these values to its students. Arielle DETHOMAS Lead Animator at Ubisoft Annecy

  • Teacher in charge of the Video games - Programming and new technologies course

    Matthieu Carron

    matthieu carron

    The aim of this course is to provide students with a broad vision of the video game industry (graphics, programming, project management, etc.) and to familiarise them with pre-production and production techniques, so that they are as well prepared as possible for the production of digital projects. Matthieu Carron Professor in charge of the Video Games course Programming and new technologies

    Video Game
  • Drawing & Graphic Design teacher

    Antoine Fournier

    We train video game designers. In this context, drawing and graphic design have two objectives: to turn our students into professionals with a solid visual culture who are capable of integrating into a team comprising graphic design specialists, and to enable them to be versatile designers who can take charge of graphic design needs in a small structure. Antoine Fournier Professor of Drawing & Graphic Design

    Multimedia Graphic Design
  • Managing Director AFJV

    Emmanuel Forsans Managing Director AFJV

    I had the honour and pleasure of taking part in two end-of-year juries, and to say the least, the standard of the projects was very high. I was also pleasantly surprised by the versatility of the students, who mastered both the technical and artistic aspects of creating a video game. Emmanuel Forsans Managing Director, AFJV

    Video Game
  • Senior Level Designer Ubisoft Montréal

    Matthew Lourdelet

    To be able to share my passion and experience with such enthusiastic students, and to see the results of their work, is a real pleasure! I can't wait to see the next intake! Matthew Lourdelet Senior Level Designer Ubisoft Montréal

  • Conductor - Mediatools

    Dimitri Galitzine

    Training is becoming increasingly professional. For such a generalist course to have reached this level of quality is pretty impressive! All the students can be proud of what they have achieved. Dimitri Galitzine Director of Mediatools

  • Chairman - O Divid

    Hervé Bonin

    Having recruited hundreds of talented people for DONTNOD, I was blown away by the quality of the ETPA students and their work. Hervé Bonin Chairman O Divid

    CG Animation & FX
  • Senior Level Designer - Ubisoft

    Audrey Le Roy

    The students are supervised by a teaching team that cares about their success and provides them with teaching adapted to the professional environment. The students impressed me with their knowledge of game design. The quality of the projects presented at their final jury is remarkable! Audrey Le Roy Senior Level Designer, Ubisoft

  • Feerik Games

    Frederic Markus

    There are many frequent projects, and the teachers are really committed and of a high standard. Many professionals are also invited to share their experience. The campus offers other courses in addition to video games, and this diversity makes the course even more demanding, while maintaining a relaxed atmosphere. That's why the students are of a very high standard and why it's a pleasure to work with them. Frederic Markus Feerik Games

    Video Game
  • Game Designer - Larian Studios

    Edouard Imbert

    Generally speaking, when the students talk about technique, design and theory, they know what they're talking about. There's a knowledge, an enthusiasm, an energy... [...] And all the prototypes are really impressive! Edouard Imbert Game Designer at Larian Studios

    Video Game
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