In a video game, a checkpoint is a control point that allows you to make useful partial saves in the event of failure. As a result, a player does not have to restart the game or level when he loses, but starts again from the last checkpoint passed.
In a video game, a checkpoint is a control point that allows you to make useful partial saves in the event of failure. As a result, a player does not have to restart the game or level when he loses, but starts again from the last checkpoint passed.